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games, fun and fitness

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games, fun and fitness

Independa to Deliver Health Offerings on LG Consumer TVs

01/04/2022

SAN DIEGO and SEOUL, South Korea, Jan. 4, 2022 /PRNewswire/ --Independa, an award-winning TV-based platform providing remote engagement, education and care, today announced a new global partnership to offer the Independa Health Hub — an integrated ecosystem of health offerings — to be first launched on all 2021

The Independa Health Hub provides consumers with bi-directional video communication that allows users to connect with healthcare providers, wellness services, family and friends in the comfort of their homes through their LG televisions.

The Virginian Senior Living Community Launches Obie For Seniors Interactive Gaming System

07/21/2021

FAIRFAX, Va., July 21, 2021 /PRNewswire/ -- The Virginian (liveatthevirginian.com), the premier senior living community in Northern Virginia announced today that it is bringing Obie for Seniors technology by EyeClick to its community. The installation is part of The Virginian's 'high touch, high tech' $56.5 million renovation which will include a state-of-the-art expanded Memory Care program. The Virginian will be among the first senior living communities in the nation, and first in the D.C. Metro area, to utilize the technology.

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Five Tech Innovations for Older Adults - June 2021

The innovation competition season has begun. The What's Next Longevity Venture Summit is over and the Aging 2.0 Global Innovation Search voting process has begun. These are two substantial initiatives that often reveal interesting and useful companies to help with aging well and to mitigate various issues of aging and caregiving. Note that these five companies, selected from these two conference initiatives,are early stage (or even really early stage) and are included here because they may have concepts, offerings or approaches that are worth noting and thinking about. A link to the websites for more information is included.  Please comment if you know of other competitions and offerings than those mentioned here.

Adoption of wearables by older adults -- what are the barriers?

For wearables to be useful to older adults, some barriers need to be overcome.  As has been the case with other technology innovations that can provide great benefit to seniors, the value of wearables may be great for older adults -- especially when personalized to the characteristics and needs of an individual. However, the implementation and/or data integration may be lacking. And there may be significant concerns about being tracked or where the data resides. Reviewing the impediments to this useful category actually being adopted -- these may include:

Consider the potential for wearables and older adults

The watch changed the landscape for wearables. Since the introduction of the Apple Watch in 2014 and its subsequent sales of more than 33 million (as of 2020), Apple has been the dominant player in the US market. For the market of technology for older adults, it offered a smartwatch with built-in fall detection and other numerous health features, which it continues to introduce. By 2020, it became one of Apple’s 5 most profitable businesses and reached total adoption of 100 million globally. It changed many dimensions of life, including making people look and feel cool, reinforcing healthy behaviors -- including the importance of standing up when it notices you've been sitting too long. It made people want to track health variables they never thought they would track -- like heart rate variability, blood oxygen levels, or hand washing frequency and duration.

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